- How To Edit Medieval 2 Total War Units
- Medieval Total War Units
- Medieval 2 Total War Units Cheat
- Medieval 2 Total War Unit Addon Mod V1 0 Download
Category Name, Mods, Downloads, Total size, Last update. Not sure which mods to try out? Check our list of Best Medieval 2: Total War Mods. [Mod]; Posted about 3 years ago; 135 MB; 0 downloads. Units Addon Mod v1.8 Final. Medieval Total War: Mods Thread. And new units. First download and install the Redux. I also tested the Hellenic Total War mod yesterday but I was unable to.
Posted by3 years ago
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A fortnight ago I shared with you my first mod for Medieval 2. Since then i kept on changing and adding and cursing and despairing. I present you 'Total Vanilla 0.6' still in beta. Read the change notes below for what to expect. In short: Norway now playable, Apacheans added but unplayable, improved campaign map, etc.
Actualizacin del programa pack free mcboot installer v2. Feel free to comment, have fun.
edit: it would be nice, if those who try this mod out, could report any bugs if they encounter them, so i can look into it, thank you
total vanilla mod for medieval 2 total war:kingdoms change notes by azumi beta 0.6
hello fellow generals,
i made some progress modding this game to my liking (with a lot of 'why you no work?'). i tested it 100 turns into a norway campaign.
this is a vanilla+ mod, it leaves the base game mostly like it is, but adds new regions, units, factions and some improvements.
here in short, what to expect:
features
- -aprox. 200 regions (a lot more in north america and in the african desert, and some sprinkled all over the map)
- -integrated most units from grand unit addon mod v6 (by candelarius from tw center)
- -integrated stone forts complete mod (by gigantus from tw center), and changed them so you can build stone forts, instead of wooden forts on the campaign map. if they are neglected, they will disapear. (i proclaimed to have added this in the 0.5 version, but i was wrong. took me a long time to figure out how to gert it working.)
- -integrated retrofit mod (by unspoken knight from tw center)
- -1 new playable faction (norway, starting in oslo and reykjavik)
- -1 new non playable faction (apacheans, it seems they have recently conquered the whole of north america. now it's much harder to take this land)
- -more ressources everywhere around the map, especially in north america (so it's worth to either conquer or trade with the apacheans)
- -first glimpse of special unique units (emperors guard for hre, merry men for england, doges guard for venice, milans defenders for milan,..) still in testing and share the skins with other units, they are recruitable in the biggest cities and citadel, but only one unit is allowed.
- -slightly reworked starting positions and holdings for all factions (for example: portugal now starts with lisbon, porto and badajoz)
- -new splash screen, main menue film & many loading screens XD
- -no more floods, because if a region gets flooded it will prevent you from building watchtowers afterwards in that region
- -added a new function to the explorers guild. now it works like the assassins guild and grants diplomats a new trait. (journeyman of the explorers guild, etc)
- -changed the bonus from the merchants guild for the merchants, so they get equal boni as assassins and spys (journeyman, etc).
- -toned down the rate rebells and pirates spawn
- -toned down the points settlements get for thieves guild for recruiting thieves from 10 to 5 and deleted the trigger for points gained for thieves in enemy settlements. intention is, that the ai won't get offered the thieves guild as frequently, because as most of us know, every enemy settlement has a thieves guild in it. Tuneup utilities 2008 download archive rar. hope it increases the variety a bit.this means for the human player it will take longer to get the thieves guild offered, but you are human, you can deal with it. just train a few more spies in the settlement you want the thieves guild in.
- -changed the spacing of pike units, so they should work much better
- -changed the firing stance for gunpowder units, so they won't shuffle around an can be used for best effect
known and maybe issues
- -maybe still the 'hit the play button after an error till it starts' thing (seriously, just keep hitting play until it starts)
- -maybe you will encounter an ctd when playing a battle (havn't had one), this may be related to some missing textures or a fuck up when i named folders for the textures.
- -smaller issues may be the 'silver surfer', these are models withou a skin. i may have overlooked some. just enjoy them, when you encounter these species.
- -some other things i might not be aware of, or haven't run into yet.
- -random ctd during the rebell turn. (i think this is fixed, because i haven't had a ctd in 100 turns. i think the bug was related to wrong rebell unit placements (units in settlements, rebells aren't supposed to have))
- -missing unit portraits, etc..
- -typos, missing text, etc..
- -this is a modded german version of the game, but mostly english, so you may encounter some german text. learn german, use a dictionary or just ignore it. you know how the game works anyway.
- -i have not tested properly till the world is round event (cheated to get it earlier, and discover the natives). but it should work with unfreezing the apacheans and the aztecs, so they will fuck some shit up.
some words
- -don't expect it to be polished. it's a beta and may forever stay that way. i'm just one person that does the modding and i don't have unlimited freetime. i dedicated most of my weekend and workday evenings to that mod.
- -the mod was just intended for myself, i wanted to mod the game to my liking. i shared it, because i think there are others who would like an expanded vanilla game, instead of an complete overhaul.
- -criticism and suggestions are welcome.
- -don't expect me to change things i like, because you hate it, or implement things you like, but i don't. but as stated, suggestions are welcome and i will consider them.
future roadmap for the next versions (maybe in chronological order, maybe not)
How To Edit Medieval 2 Total War Units
- -new playable faction ireland (i reworked irelands settlements in this version, to set the groundstone for this)
- -some/ or one new guild (f.e. hanse)
- -further changes to the guild requirements (so you wont run into the thieves guild all over the map, and get a better chance to get the masons guild)
- -new playable faction lithuania (when i figure out how to implement heathen priests, temples, etc.)
- -changes to the campaign map, settlements, starting, positions, etc.
- -special unique units (one per faction, for all factions)
- -textures for the special unique units
- -text descriptions
- -some other things
installation:
i only have the steam version of medieval 2 so i can only provide an install guide for this (i think you have to write a small .bat for the cd version, to make it work here or just copy the total vanilla folder in the mod folder and rename it to retrofit (if you play retrofit and start it with the retrofit.bat).
- -go to your medieval 2 folder in steam, there in the mods folder
- -place the totalvanilla folder from this zip there
- -start up steam
- Right click on Medieval 2 Total War from the Steam Game Library and select Properties
- Click on “SET LAUNCH OPTIONS…”
- Insert --features.mod=mods/totalvanilla
- Click on OK
- Close the Properties window
- Start MED II (select “Play Medieval II: Total War')
- now it should run
disclaimer
- https://potentconsultancy105.weebly.com/3d-route-builder-keygen-generator.html. -you use this mod at your own risk. i'm not liable or responsible for any data losses, computer explosions, or melting pole caps. i just tested it with my system, so no guarantee it will work for you.
have fun
azumi - great general of dagger swinging rabble, queen of the sandals, mother of enemy merchants, protector of milan backstabbers (just kidding, only when i backstab others)..<
Album of the campaign map: http://imgur.com/a/V3Qc2
Medieval Total War Units
Download (aprox. 700 MB, unpacked 1.7 GB): http://www.mediafire.com/download/0a21e52eld29nb4/totalvanilla_v0.6.zip
Medieval 2 Total War Units Cheat
Medieval 2 Total War Unit Addon Mod V1 0 Download
Link to the original 0.5 release post: https://www.reddit.com/r/totalwar/comments/4fd3kp/i_created_a_mod_for_medieval_2_called_total/
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